Pet Mod - VaporeMons (2024)

Pet Mod - VaporeMons (1)

Pet Mod - VaporeMons (2)

Pet Mod - VaporeMons (3)


Name: Lechonk line
Type:

Pet Mod - VaporeMons (4)


Abilities: Lingering Aroma (Male Oink) or Aroma Veil (Lechonk and Female Oink) / Misty Surge / Thick Fat
New Moves: Earthquake, Stealth Rock, Morning Sun, Roar, Curse, Thunder Wave, Recycle, Misty Terrain, Dazzling Gleam, Charm, Baby-Doll Eyes, Thunder, Thunderbolt
Removed Moves: N/A
Justification: We have no real bulky Fairies. Like, I mean resisting Dark bulky Fairies, none of that fake stuff that Hatterene and Scream Tail do. The closest is Enamorus-Therian, but it's a little awkward to use for that without recovery, being more of a tank or bulky sweeper. So here's a weird alternate. Both Oinkolonge forms have legitimately decent stats, with 110/75/80 bulk for Male Oink and 115/70/90 for Female. So, with a complete retyping and movepool overhaul, Oink could have some potential. With a pure Fairy-typing, great bulk, and most of the moves you'd ever want, Oinkologne can become the bulky Fairy that we're missing. Like any good Fairy, Oinkologne has a ton of good options, between 4 great abilities, Rocks, TWave, Yawn, and Curse, or even bootleg IronPress with Stuff Cheeks + Recycle + 33% recovery berry. Oink is still extremely passive without being setup, so a lot Pokemon that don't mind unboosted EQ and Play Rough can kinda just sit on, especially if they also don't care about TWave (ex: Gholdengo), which Oink will often not even have room for.

Oinkologne-F (F) @ Leftovers
Ability: Aroma Veil
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Play Rough
- Earthquake / Thunder Wave
- Morning Sun
- Stealth Rock / Thunder Wave

Oinkologne-F (F) @ Leftovers
Ability: Aroma Veil
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Play Rough
- Earthquake / Thunder Wave
- Morning Sun
- Curse / Stealth Rock / Thunder Wave

Oinkologne-F (F) @ Apicot Berry
Ability: Aroma Veil
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Play Rough
- Body Press
- Recycle
- Stuff Cheeks


Pet Mod - VaporeMons (5)
Name: Iron Jugulis
Type:

Pet Mod - VaporeMons (6)

Pet Mod - VaporeMons (7)


Abilities: Quark Drive
New Moves: Swords Dance, Earthquake, Thunder, Thunder Wave, Thunderbolt, Roost, Agility, Thief, Defog
Removed Moves: N/A
Justification: Might replace this later, but for now, we have a slightly buffed Iron Jugulis. Iron Jugulis isn't a terrible mon, with great stats, a great typing, and a great movepool, but it's just now quite there in terms of OU viability. What it really needs is Nasty Plot, but I don't wanna go that far instantly, so let's start with some smaller things. 80 Atk is meh, but being the only Flying-type Paradox mon and already having Acrobatics means that Jugulis can pull off fun Booster Energy Acrobatics sets that Roaring Moon did with Tera, with it hitting quite hard after a Swords Dance, bolstered by added coverage in Earthquake. Roost keeps Jugulis healthy, especially if you forgo Boots for Booster Energy, Agility gives it a setup option, as it was already used on HO (though Goltres is likely much better for that now), and Electric coverage to go along with it already learning Charge Beam just makes its bag even deeper. Also, you're never using it, but Booster Energy into Thief is funny.

Iron Jugulis @ Heavy-Duty Boots
Ability: Quark Drive
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Hurricane
- Fire Blast / U-Turn / Taunt
- Roost

Iron Jugulis @ Booster Energy
Ability: Quark Drive
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Agility
- Dark Pulse
- Hurricane
- Fire Blast

Iron Jugulis @ Booster Energy
Ability: Quark Drive
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Acrobatics
- Knock Off
- Earthquake


Pet Mod - VaporeMons (8)
Name: Tsareena
Type:

Pet Mod - VaporeMons (9)

Pet Mod - VaporeMons (10)


Abilities: Leaf Guard / Queenly Majesty / Intimidate
New Moves: Horn Leech, Spirit Break, Leech Seed, Misty Terrain, Stomping Tantrum, Throat Chop, Foul Play, Power Trip
Removed Moves: N/A
Justification: Bulky Fairy part 2. Tsareena has always had potential, but a combination of 4MSS, a poor typing, and bulk that's really not as good as you'd think have always held it back. While I can't fix the first part (I can make the problem worse in fact!), the latter two can be fixed pretty easily. Grass/Fairy is an interesting typing that we don't have, providing all the great resistances of Fairy while adding useful Ground, Grass, and Water resistances, allowing Tsareena to take on a ton of OU's physical attackers like Great Tusk, Landorus-T, Zamazenta, Dragapult, Roaring Moon, and Lilligant-H. This job is made even easier with Intimidate, patching up Tsareena's only meh physical bulk to make it a real physical wall. Horn Leech gives Tsareena a form of recovery that doesn't take up an extra move slot, giving you the option of using both Power Whip and Synthesis or having a less powerful version of both in one slot.

Tsareena (F) @ Heavy-Duty Boots
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Horn Leech / Power Whip
- U-turn
- Rapid Spin
- Play Rough / Synthesis / Stomping Tantrum


Pet Mod - VaporeMons (11)Pet Mod - VaporeMons (12)
Name: Wattrel line
Type:

Pet Mod - VaporeMons (13)

Pet Mod - VaporeMons (14)


Abilities: Lightning Rod / Wind Power / Competitive
New Moves: Rising Voltage, Hydro Pump, Surf, Dazzling Gleam, Defog, Encore, Reflect, Light Screen, Boomburst, Water Pulse
Removed Moves: N/A
Justification: This was originally a Raichu sub to bring back Rising Voltage Raichu-A while trying to make the Raichus the new fast Electric pivot (with coverage, sorry Regieleki), but their stats are too low for that to work, so here's this instead. For flavor reasons, I'm holding off on giving this Heat Wave even though it wants it very much, but I can give it a bunch of other great moves instead. Lightning Rod trades the longevity from Volt Absorb for more power, making all 3 of its abilities potential boosting options, Rising Voltage allows Kilowattrel to deal stupid damage in terrain while outspeed most things, Hydro Pump adds useful coverage for the Grounds that don't get hit by Hurricane, Gleam does the same for Dragons, and Encore, Screens, and Defog give Kilowattrel some nice utility options. Boomburst also exists and is the best way to beat other Electric-types that you may want to try to check with Lightning Rod, though you can also use Hydro Pump for that.

Kilowattrel @ Heavy-Duty Boots
Ability: Competitive / Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hurricane
- Volt Switch
- Hydro Pump / Boomburst / Dazzling Gleam

Pet Mod - VaporeMons (2024)
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